Is there anything more steampunk than the anachronistic futuristic concept of a World’s Fair? Clearly not, which is why the greatest gathering of Steampunk cosplay happens at one. In New Jersey, natch.
I have been scouting for pictures from it, and today happened upon not one, but two videos from Beat Down Boogie highlighting some of the best of the best.
I am not, by any means, an expert in cosplay. I’ve really only been doing this for a little over six months, but it’s amazing what you can learn in that time. Here’s what I’ve discovered so far:
There’s so much more to it than wearing costumes.
I overheard someone passing a cosplayer’s booth at New York Comic Con explaining to a friend, “They make a living out of dressing up in costumes.” Not quite. My introduction to participating in cosplay was when my friend Beth asked me if I would be part of her group of Game of Thrones cosplayers for NYCC. I said yes, and several weeks later, I was Margaery Tyrell. I wasn’t just dressed as Margaery Tyrell. I imitated her facial expressions, memorized a few of her lines, and learned to walk and gesture at things in that elegant way Natalie Dormer has on the show…
Pattern giant McCall’s introduces blog and pattern line geared towards cosplayers.
“Welcome! We’re so, so excited to introduce Cosplay by McCall’s, the new cosplay sewing site from the McCall Pattern Company. We want to bring you the very best in patterns, sewing tips, and more, whether you’re making bodysuits or tailcoats, ball gowns or capes. Superheroes and sorcerers and magical girls, beginners and veteran stitchers alike are all welcome here.
We’re thrilled to see how cosplay has taken off over the last several years, because it means more and more people are rolling out fabric and firing up their sewing machines. We may be newcomers to the cosplay world, but we’ve been sewing for quite a while (try over a hundred years!) and there’s nothing we like better than meeting creative people who are sewing interesting things.
Initially we’ll be offering a selection of patterns hand-picked for the cosplay audience, so you can quickly and easily find the pieces you need for your project. Over the next few months we’ll be building on that, to provide a more comprehensive selection of the pieces cosplayers need. Eventually we want to become your one-stop cosplay sewing nexus, bringing you everything you need to make your dream come to life. Keep an eye on this space, because we’ve got lots of announcements coming right up.
Here on the blog we’ll also talk about choosing patterns and materials, construction and embellishment techniques, and what we’re working on. We’ll keep you posted on our convention appearances, and on new additions to the store. We want to be the best resource for you that we possibly can, so tell us what you need! Don’t hesitate to get in touch if you have questions, ideas, comments, or just want to show us what you’ve made.”
“We have been writing Steampunk since 2009; and even after five years, we still face the question of the ages: What is steampunk? Perhaps a lazy, shallow way to look at the genre is to simply call it “Victorian Science Fiction” and that be the end of it. Truth be told, this is merely your first step.”
Today Tanner and I bring you part two of our conversation with Tom Spellman.
Wait…Your Comic is about WHAT?
Is what people say when I explain the story. I’ve actually had things thrown at me and been called not-so-nice names when I explained the premise. That’s how I know this story is gonna kick ass!
Year of the Goat Issue #1 is a self-published comic book that can best be described as the Walking Dead meets Planet of the Apes meets Animal Farm….except with a whole bunch of goats. The story begins as goats begin their demonic rise in three different locations within the United States and is intended to be an ongoing comic book adventure. This comic is intended for mature audiences only.
Issue #1 is a 24 page comic book written by Tom Spellman and features artwork by Rafael Chrestani. John Rudwall red-shaded and worded the comic.
We hope to make Year of the Goat an ongoing comic book series with Issue #1 being released early summer followed by more issues later in the year. Your support will not only help get issue #1 made, but also provide a good jump on issue #2.
For more about Tom and Year Of The Goat, and trust me, you need to know more about the goats, go to any and ALL of these fine locations:
Here’s a pretty cool story. Must be awesome to walk around a con as a kid and be the star of a comic book! Well, I think it would be awesome anyway…
LAS VEGAS — Comic Con Las Vegas is all done and one Las Vegas teenager lived it up at the event, while also being an inspirational role model to others.
Megan Mejia is the star of a unique comic book about a girl with epilepsy who teams up with a group of superheroes. The book is one in a series called Medikidz – five superheroes who provide information to help patients and their families understand epilepsy.
She plays herself in the newly released comic book and it tells the real life story of her overcoming the adversity of the disorder.
“My story is in the book. I kind of told it to the writers and they put it in a way that makes sense,” said Megan Mejia.
She first discovered she had epilepsy while with her parents after celebrating New Year’s on the Strip in 2013. She said she had two seizures that night. She’s had more than 50 since then.
She said she became depressed and struggled with the condition.
“It was pretty scary at first,” said Megan Mejia. “The first year I was kind of struggling with being upset. Having to change my routine; having to add epilepsy to the mix of high school and the stress. It came to the point where I had to leave that school and become home schooled for a little bit.”
In the book, her character shares her story to a team of superheroes, who will help other kids to learn how to live with the condition.
She explained her reaction to seeing herself in the book for the first time.
“I think I almost cried, to be honest. And my cat’s in the book too. I was like they did him perfect, they got me perfect. It was beyond words,” she said.
Megan’s father, Brian Mejia, is also in the book. He said witnessing his daughter having a seizure for the first time was very difficult.
“Megan just kind of zoned out,” he said. “We were trying to get her attention and she just started seizing — probably the most terrifying night of my life.”
Brian Mejia says he’s very proud of his daughter for being a role model not only in the new comic book, but also for her inspirational video blogs on YouTube. In the videos, she reaches out to other people with epilepsy, providing support and information for the disorder.
“That can be any kid’s dream to be in your own comic,” said Brian Mejia. “I’m living vicariously through her, you know?”
The New York Post is reporting multiple UFO sightings over NYC this past weekend:
A mysterious light in the sky so freaked out some Hunts Points residents that they called authorities to report their only possible explanation: the arrival of aliens from outer space.
A “flying spaceship” is moving swiftly over East 149th Street and the Bruckner Expressway, one terrified woman told a 911 operator Saturday night, according to an FDNY source.
Juan Marrero said he, too, had a close encounter.
“I look up and see this fireball, ‘Whoosh!’ and then another, ‘Whoosh!’ ” said Marrero, 57, a pigeon fancier who was on the roof of his building at 11:30 p.m. when he saw two bright lights streaking across the sky. “From one side of the sky to the other, too fast for an airplane.”
Andres Morales, 25, said he also saw the speedy orb — and did his best to document his out-of-this-world experience.
“I stuck my hand out the car window and snapped like crazy,” he told The Post. “I don’t know what it was but it was moving crazy fast.”
It’s not the first time locals have said extraterrestrial immigrants boogied down from another galaxy to check out the neighborhood. Unusual lights in the sky were seen in the same area last year, and also in 2011, according to self-described “UFO journalist” Ryan Sprague.
“I definitely think we’re dealing with anomalies that could potentially be nonhuman,” Sprague said.
East 149th Street is close to La Guardia Airport, which could lead to “misidentifications,” Sprague conceded, though he said witnesses should not be discounted.
Those who saw the orb on Saturday, and the one last May, echoed the same description — a light that “just sort of hovered, stationary, and then shot off in the blink of an eye,” he stressed.
“The maneuvers these objects seem to be making don’t fit with any current technology that we’re aware of,” Sprague said.
“They’re not moving, then darting off at unbelievable speeds,” he explained. “I just don’t think that’s something a human could survive.”
But why The Bronx?
“To study us,” one longtime resident offered. “Maybe they want to learn to break dance.”
NYC has had plenty of other unexplained sightings over the years. In 2012, a trio of lights hovered over Prospect Heights, and in 2011, a dirigible shaped “somewhat like a pizza box” floated around Lower Manhattan.
From October of last year but what is basically the beginnings of a holodeck deserves repeating.
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The projector-depth camera units are individually auto-calibrating, self-localizing, and create a unified model of the room with no user intervention. We investigate the design space of gaming experiences that are possible with RoomAlive and explore methods for dynamically mapping content based on room layout and user position. Finally we showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room.